A space experience
in your space
Game Overview
In the video to the right you will see many components of what the Space Foundation requested, including modifications for Science on a Sphere where the rings of Saturn and the orbits of the James Webb and Hubble Telescopes are included, life sized versions of the Ingenuity and Perseverance Rovers, information and exploded views of multiple space suits arranged by general time periods in space flight, and experiences that help students understand and visualize the scale of various space flight technologies inlcuding the James Webb Space Telescope and the Discovery Orbiter. Also in the experience are components of our original program request from the Space Foundation for an interactive game that we lovingly call Don’t Die on Mars!, which currently includes three different environments, a Rover Garage where one can put together rovers, a Rover Survey Lab where one can drive a rover on the surface of Mars, and an Aquaponic Greenhouse where one can interact with fishtanks and growing plants. On YouTube the video has timestamps for each unique feature set.
Genre
Space, SciFi, Museum
Showcase Dates
April 4 – 7, 2022
Publisher
Crafting Heroes
Platforms
Microsoft HoloLens 2
6 month
Origin Story
HoloQuest was just an idea until our main project manager and lead instructional designer, Sean Wybrant, enrolled in a program called STEMPath through Mindspark learning. To read more about the origin story of this project, please head over to the STEMPath reflection website where Sean talks about the process of building HoloQuest with students. On this website he explains more about the origin of this particular project, how the work came together, some resources and stats around career literacy, and some of the final experiences that students had once they were engaged in the work.
Why does this work matter?
Our high school student intern Samantha Manuszak discusses how having access to modern technologies can effect the lives of students. She also talks about and shows what she and her class were able to accomplish with this access via programs they worked with using HoloLens technology. She has been helping to create projects for the Space Foundation, though if it weren’t for the numerous students also working on the projects it would never have reached the point it did. Hear what Sam has to say.